![]() ![]() Garrick, Founder of the Entrepreneur Gentlemen's Club" (pocket watches and jewellery) Two of the very best items are the "Actor" (rum and canned goods) and "Mr. If you can get them, there are some excellent items that provide goods to population or extra crash from population, allowing you to ingore certain production chains entirely.Keep in mind that end-game tiers like investors will hate it very much if you do that, so opt out of doing that eventually. In early to midgame boosting revenue via the newspaper can help stabilize the cashflow a lot.Supplying luxury items isn't necessary to advance, but they'll net a lot of cash and with enough happy population they can launch festivals which generate cash.Similar with ships, don't build the better ships until you can afford them, they are magnitudes more expensive then their predecessors.Keep an eye to not produce too much unless you can afford it. On the flipside production buildings related to higher tiers are far more expensive in upkeep.As such make sure the higher tiers are supplied, they'll give you the best cast flow. Higher population tiers will give you more money for the same goods as lower tier.Just build enough to supply your population. In general don't overproduce too much unless you can afford it.I'm an anno veteran and I play on hard-ish games exclusively (low income, low influence, hard pirates/hard ais (and the anarchist), low fertilities but big islands).Ĭash flow is tight on that setup, but will become a non-issue forever once you reach investors. Don't be afraid to ask any questions because the learning curve for this game is huge and understanding it and using it effectively is one of the best things about the game. There was one that went for about 6 hours that I found brilliant to just watch and learn from.Īnyway if you have specific questions the Anno 1800 community is really friendly and helpful in my experience. These tips might not even apply to you though, those are just tips that helped me with some of my biggest challenges.Īlso something that helped me was having a decent map of production ratio buildings and understanding the resources tab.Īlso it's worth watching a speedrun to investors on youtube. Soap to Eli, beer to the pirates, fur coats to Kahina, weapons to isabelle, etc. By the time you're starting on engineers you should have plenty of extra trade routes to earn cash from. Watch the population numbers to unlock the next need/luxury and push that population up to just underneath that next unlock. I wanted to skip ahead and get to electricity and cargo ships and the bank ASAP, but i found that while I jumped ahead my population upgrades to try and unlock those technologies, going back down to minimal engineers meant that there weren't enough engineers buying the resources I was supplying them with and so my finances went to hell quickly. Once you get to engineers, don't be too slow to develop but also don't be too quick either. Also my 2 capitals produce excess weapons and those go to isabelle as well. I buy them from Jean la fortune and take them directly to isabelle. As soon as those requests are unlocked it's worth supplying those things with a clipper. The pirates and NPC traders all have things they want. Again both make excess beer and that feeds the pirates. Both produce excess beer and that feeds the pirates in both the old and new worlds.Īnother example is that one island that lacks potato fertility is supplied with schnapps and that island supplies grain again to the first island. I have one island that supplies hops to another island that supplies grain. Have 2 islands mutually sustain each other for resource deficiencies. It's very much worth your time and effort. Get peace and trade rights with the pirates. If a single island has to supply 2 other islands (ie cotton fabric or rum in old world capital and crown falls capital) then it's probably worth developing a second island so that you can separate productions for both the old world needs and cape needs. Once you have a sustainable system of trade and populations needs met that works then you can go and muck around with NPC missions. You don't need to get distracted by NPC mission requests. Upgrade step by step, one resource at a time. ![]() I'm at 380 hours in Anno 1800 and i remember several times as I was dealing with the steep learning curve of this game that I was being overwhelmed with troubleshooting.ĭon't develop your populations too quickly.
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